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| Вышла новая версия AGS! |
| Новости - Приключенческие игры | |||
| 28.01.2008 18:35 | |||
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Вышел AGS версии 3.0! Это очень большое обновление, разработка
которого длилась более года. Из новшеств имеется: полностью переписанный
редактор, аппаратное ускорение с поддержкой DirectX 9, полная поддержка 256-символьной ASCII для европейских
языков, например – французского, испанского и надеюсь русского (при использованииTTF шрифтов) и другие
изменения/дополнения! ![]() Смотрите полный список изменений. It features the following changes over 2.72:
* Rewritten editor from scratch; includes various new features such as ability to have more than one script open at a time
* Hardware accelerated graphics driver in game engine, which speeds up rooms with lots of sprites, alpha blended objects, and more. * Full support for 256-character ASCII, so European languages like French and Spanish are now supported if you use a TTF font. * Added script debugger * Added integration with Windows Vista's Game Explorer and Enhanced Save Games * Added support for script extender functions. * Added support for dynamic arrays in script * Added source control integration * Added crash dump file when engine crashes, to enable faster fixing of bugs * New .NET-based editor plugin API. * Added Game.DoOnceOnly, Character.ChangeRoomAutoPosition, Game.FontCount, Game.MouseCursorCount, DynamicSprite.GetDrawingSurface, DrawingSurface.*, DynamicSprite.Create script functions/properties. * Added syntax highlighting for struct types * Overhaul of RawDrawing functions, including ability to draw onto dynamic sprites and various new features. * Removed limit on number of views, GUIs and characters * Removed limits on number of frames per loop and loops per view * Increased max objects per room to 40 and max hotspots to 50. * Fonts have a script enum eFontXXX rather than having to use a number. * Engine will now automatically try 640x400 for 320x200 games if the player's PC doesn't support 320x200 (since this is becoming more common) * Improved performance of Character.PlaceOnWalkableArea in large rooms. * Workaround for teleportation problem in scrolling rooms with right edge incorrectly set. * Fixed String.Format crashing if the string length was more than 1200 characters. * Fixed engine crashing on startup if it was unable to load a plugin. * Fixed issue when combining CreateXXXOverlay and Overlay.CreateXXXX * Fixed changes to ViewFrame.Graphic not always being persisted in save games * Improved script garbage collection, so that calling String.Append in rep_exec doesn't keep eating up more and more memory until you save the game.
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