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| Выпущен AGS 3.0.2! |
| Новости - Приключенческие игры | |||
| 23.06.2008 11:35 | |||
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Выпущен AGS 3.0.2! Приличный список багфиксов и некоторых усовершенствований. Смотрим список изменений и
* Added Global Variables pane to editor, to allow you to easily
declare global variables for the script instead of having to do all the
import/export rubbish
* Added script functions Dialog.GetOptionText, Dialog.DisplayOptions, Dialog.OptionCount, Game.DialogCount, DynamicSprite.CreateFromDrawingSurface * Added plugin API functions IsRunningUnderDebugger, BreakIntoDebugger and GetPathToFileInCompiledFolder * Added editor plugin API methods ShowSpriteSelector, SetStatusBarText, Game.Sprites, CreateNewSprite, ChangeSpriteImage, GetSpriteUsageReport, DeleteSprite * Improved responsiveness of room Edges editor under Windows Vista * Improved look of various dialogs when run at 120 DPI * Improved parsing of function list in script editor when the script contains comments and strings * Editor now makes sure that you don't name a View the same as a character * When importing alpha channel images, alpha-transparent pixels are now recognised as transparent pixels * New GUI alpha channel method (in General Settings) to allow more intuitive rendering of alpha channels on GUI controls * Alpha-transparent background and borders are now supported for textwindow GUIs * Added option to put sprite and sound files under source control * Modified source control integration not to check in the username, which was happening in some cases * Updated to v1.6.0 of Verb Coin template (thanks Electroshokker!) * Room editor now shows "?" for mouse position when the cursor is outside the room area * Improved editor behaviour on startup if registry entries have been corrupted * Fixed demo game not compiling * Fixed editor error loading games if your regional settings had a space in the short date format * Fixed excluded room files still being compiled into the game EXE * Fixed potential managed object pool corruption if you used SayBackground a lot * Fixed some TTF fonts being incorrectly positioned in the editor GUI previewer * Fixed hotspot sometimes getting corrupted when importing a new background * Fixed exported GUIs not having the sprite resolutions exported correctly * Fixed line and rectangle tools sometimes being slightly out from where the area actually appeared * Fixed alpha channel not working on graphical Overlays * Fixed 8-bit rooms from 2.72 not being displayed correctly in the editor if they used gamewide colours * Fixed DrawingSurface.GetPixel sometimes returning invalid values in 32-bit games * Fixed translation file generation failing if a script included a speech mark inside quotes ('"') * Fixed Game.TranslationFilename property returning a path when the game is run under the debugger * Fixed crash if you tried to crop edges on a completely transparent sprite * Fixed Mouse.ChangeModeView crashing if you passed a View of -1 * Fixed Voice Actor Script generation giving error if you used "Narrator" (with a capital N) in a dialog script * Fixed speech.vox being generated even if you had no speech * Fixed transparency being lost when importing an 8-bit character into a hi-colour game * Fixed the last imported image file being locked by the editor * Fixed template generation failing if the template had speech or translations * Fixed template generation saying it was successful even when it failed * Fixed Create New Game not putting music/sound files in the sub-folders * Fixed dynamic arrays not working if you had Left-to-right Precedence turned off * Fixed view preview not flipping frames if they were being scaled down * Fixed view preview not being updated if you changed the currently displayed sprite's Flipped setting * Fixed script editor function list not including extender functions * Fixed editor crash if you deleted a GUI control whilst in the middle of dragging it around * Fixed editor crash if you deleted the Compiled folder while it was running * Fixed editor crash if you selected a whole line of script and then pressed F1 * Fixed error generating voice acting script if there was a player.Say line in the script with no indentation * Fixed crash in sprite import window when zooming out and in of the bottom right corner * Fixed intermittent error after closing game when using debugger
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